Ice Mephits are small elemental creatures associated with cold and ice, typically found in frigid environments.
Encounters: The Black Cabin.
Some humanoids who died from extreme cold but whose spirits languish in the mortal world become coldlight walkers, burning with frigid fury at the meaninglessness of life. Their frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died.
Encounters: The Black Cabin.
Gargoyles are sculptures inhabited by elemental spirits. Wings and magic allow their heavy stone bodies to fly, and they often perch where they can blend in amid ornate architecture, rock formations, or mundane statues.
Encounters: In the basement of the keep in Caer-Dineval
Chardalyn berserkers are Reghed nomads who wield weapons made of chardalyn, specifically ones suffused with demonic magic. This exposure has transformed them into fiends. They shed their heavier protective clothing and embrace the frigid cold, allowing frostbite to ravage the exposed parts of their bodies, with only their faith in the Frostmaiden keeping them alive.
Encounters: In the berserker caves. Killed Atiq.
The smallest, least intelligent, and most animalistic of the chromatic dragons, white dragons dwell in frigid climes, favoring arctic areas or icy mountains. They are vicious, cruel reptiles driven by hunger and greed.
Encounters: On the ship Dark Duchess.
The frozen tundra of Icewind Dale is home to the nomadic Reghed barbarians. They are named after the Reghed Glacier that forms a towering ice wall along the eastern boundary of their
Encounters: On the tundra.
Ice trolls have all the meanness and hunger of common trolls. Their hearts radiate extreme cold, to the detriment of other nearby creatures.
Encounters: On the ship Dark Duchess. Expertly killed.
Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.
Encounters: In a snowstorm on the tundra.
The creature referred to in Northlander lore as the Hunter of Men is a sure-footed predator that can be found anywhere except deep forest, preferring ledges and cliffs in the mountains. Its cry resembles a human scream of terror. It often elicits such sounds from its victims, for it prefers human flesh to all other prey.
Crag cats blend in with natural surroundings. During the winter, their fur turns white to blend in with the snow. At other times of the year, their fur is gray, enabling them to hide among the rocks more easily.
Encounters: Just outside Caer-Konig, one killed, one fled. On Kalvin's Cairn, with the same result.
Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. That chthonic realm is saturated with strange magical energy, and over generations, early duergar absorbed traces of it. They were further altered when mind flayers and other Aberrations invaded and performed horrific experiments on them. Fueled by Underdark magic, those experiments left early duergar with psionic powers, which have been passed down to their descendants. In time, they liberated themselves from their aberrant tyrants and forged a new life for themselves in the Underdark and beyond.
Encounters: Six duergars chased us through Caer-Dineval and we ended up fighting them outside the Caer, in the famous battle of Caer-Dineval.
Easthaven ferry and duergar outpost by Kelvin's Cairn.
Encounters: One was killed together with a snowy owlbear on the tundra near Kalvin's Cairn.
Yeti are hulking monstrosities that stalk alpine peaks in a ceaseless hunt for food. Their snow-white fur lets them move like ghosts against the frozen landscape.
Encounters: Two mating yetis and their tyke war encounterd on Kalcvin's Cairn. They were avoided.
A snowy owlbear combines the physical features of a snowy owl and a polar bear. When not asleep or hibernating, it galumphs across the icy tundra in search of food.
Encounters: One was killed together with polar bear on the tundra near Kalvin's Cairn.